パッケージビルド手順の変更・パッケージの追加

This commit is contained in:
2023-01-30 01:36:59 +00:00
commit b904b9922a
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!repos
!package.sh
!README.md
!.gitlab-ci.yml
!.gitignore

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.gitlab-ci.yml Normal file
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stages:
- deploy
.build: &build
image: alpine:latest
stage: deploy
script:
- chmod +x ./package.sh && ./package.sh
detect-change:
rules:
- if: '$CI_COMMIT_BRANCH == "main"'
<<: *build
timer:
rules:
- if: $CI_PIPELINE_SOURCE == "schedule"
when: manual
<<: *build

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# KamishiroUPM
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://gitlab.kamishiro.online/aoikamishiro/kamishiroupm.git
git branch -M main
git push -uf origin main
```
## Integrate with your tools
- [ ] [Set up project integrations](https://gitlab.kamishiro.online/aoikamishiro/kamishiroupm/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Automatically merge when pipeline succeeds](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing(SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.

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package.sh Executable file
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apk add curl git git-lfs icu-data-full jq npm uuidgen > /dev/null
git config --global http.sslVerify false
git config --global advice.detachedHead false
Repo_Process() {
# Prepare Variables
local UUID=$(uuidgen)
local WORK_ROOT=$1
local ITEM=$2
local ADDRBASE=$(echo $ITEM | jq -r '.addr')
local DIR=$(echo $ITEM | jq -r '.dir')
local NAME=$(echo $ITEM | jq -r '.name')
local AUTH=$(echo $ITEM | jq -r '.author')
local DISP=$(echo $ITEM | jq -r '.displayName')
local DESC=$(echo $ITEM | jq -r '.description')
local TAG_REGEX=$(echo $ITEM | jq -r '.tagRegex')
local WORK_DIR=$(basename $ADDRBASE | sed 's/\.[^\.]*$//')
local GITLABX="oauth2:glpat-$GITLABTOKEN"
local ADDR=${ADDRBASE/GITLAB/$GITLABX}
local PACKAGE_ROOT="$WORK_ROOT/$WORK_DIR-$UUID"
local PACKAGE_DIR="$WORK_ROOT/$WORK_DIR-$UUID/$DIR"
local PACKAGE_PATH="$PACKAGE_DIR/package.json"
if [[ "$TAG_REGEX" == null ]]; then
local TAG_REGEX="^[0-9]+\.[0-9]+\.[0-9]+$"
fi
if [[ "$DIR" == null ]]; then
local DIR="."
fi
# Download latest version
cd $WORK_ROOT
echo $ADDR
git clone $ADDR $WORK_DIR-$UUID
cd $PACKAGE_ROOT
local TAGS=$(git tag -l --sort authordate)
# Tag Process
for TAG in $TAGS; do
# Check if tag is valid
if [[ $TAG =~ $TAG_REGEX ]]; then
echo "$TAG is valid tag."
else
echo "$TAG is not valid tag."
continue
fi
cd $WORK_ROOT
rm -r $PACKAGE_ROOT
git clone -b $TAG $ADDR $WORK_DIR-$UUID
cd $PACKAGE_ROOT
git submodule update --init --recursive
git lfs pull
# Check if package.json is exists
if [ ! -e $PACKAGE_PATH ]; then
echo "$PACKAGE_PATH does not exist."
continue
fi
cd $PACKAGE_DIR
# Load Package.json
local PACKAGE=$(cat package.json)
# Change Name
if [[ "$NAME" != null ]]; then
local PROCESS_NAME='.name|="'$NAME'"'
local PACKAGE=$(echo $PACKAGE | jq "$PROCESS_NAME" | jq -c .)
fi
# Change Author
if [[ "$AUTH" != null ]]; then
local PROCESS_AUTH='.author|="'$AUTH'"'
local PACKAGE=$(echo $PACKAGE | jq "$PROCESS_AUTH" | jq -c .)
fi
# Change DisplayName
if [[ "$DISP" != null ]]; then
local PROCESS_DISP='.displayName|="'$DISP'"'
local PACKAGE=$(echo $PACKAGE | jq "$PROCESS_DISP" | jq -c .)
fi
# Change Description
if [[ "$DESC" != null ]]; then
local PROCESS_DESC='.description|="'$DESC'"'
local PACKAGE=$(echo $PACKAGE | jq "$PROCESS_DESC" | jq -c .)
fi
# Update package.json
rm package.json
echo $PACKAGE >package.json
local PACKAGE_NAME=$(cat $PACKAGE_PATH | jq -r .name)
local PACKAGE_VERSION=$(cat $PACKAGE_PATH | jq -r .version)
local PACKAGE_AUTHOR=$(cat $PACKAGE_PATH | jq -r .author)
if [[ "$PACKAGE_AUTHOR" == null ]]; then
echo "Package $PACKAGE_NAME@$PACKAGE_VERSION has invalie author."
continue
fi
# Check Readme
if [ ! -e "$PACKAGE_DIR/README.md" ]; then
if [ -e "$PACKAGE_ROOT/README.md" ]; then
cp "$PACKAGE_ROOT/README.md" "$PACKAGE_DIR/README.md"
META="
fileFormatVersion: 2
guid: ${UUID//-/}
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
"
echo "$META" > "$PACKAGE_DIR/README.md.meta"
echo "README.md at root was copied."
fi
fi
# Get Server tag
local SVR_STAT=$(curl -sL https://$NPM_REGISTRY/$PACKAGE_NAME -o /dev/null -w '%{http_code}\n')
local SVR_VERS=""
if [[ "$SVR_STAT" == "200" ]]; then
local SVR_DATA=$(curl -sL https://$NPM_REGISTRY/$PACKAGE_NAME)
local SVR_VERS=$(echo $SVR_DATA | jq .versions | jq -s -r '[ .[] | keys ] | flatten | unique | .[]')
fi
# Check server version
local EXIST_ON_SVR="false"
for SVR_VER in $SVR_VERS; do
if [[ "$SVR_VER" == "$PACKAGE_VERSION" ]]; then
local EXIST_ON_SVR="true"
break
fi
done
if [[ "$EXIST_ON_SVR" == "true" ]]; then
echo "Package $PACKAGE_NAME@$PACKAGE_VERSION is already exist."
continue
fi
echo "Package $PACKAGE_NAME@$PACKAGE_VERSION will be published."
# Publish Package
local DATA='{"name":"'"$NPM_USER"'", "password":"'"$NPM_PASS"'"}'
local USER="$NPM_USER":"$NPM_PASS"
local RETURN=$(curl -sL -H "Accept:application/json" -H "Content-Type:application/json" -X PUT --data "$DATA" --user "$USER" https://$NPM_REGISTRY/-/user/org.couchdb.user:$NPM_USER)
local TOKEN=$(echo $RETURN | jq '.token')
npm set //$NPM_REGISTRY/:_authToken $TOKEN
npm publish --registry https://$NPM_REGISTRY/
done
cd $WORK_ROOT
rm -r $PACKAGE_ROOT
}
JSON_FILES=$(find ./repos -name "*.json")
for JSON_FILE in $JSON_FILES; do
ROOT=$(pwd)
OBJ=$(cat $JSON_FILE | jq -c .)
Repo_Process "$ROOT" "$OBJ" &
done
wait

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{
"addr": "https://github.com/AoiKamishiro/SubAssetEditor.git",
"dir": "."
}

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{
"addr": "https://github.com/Cysharp/UniTask.git",
"dir": "./src/UniTask/Assets/Plugins/UniTask"
}

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{
"addr": "https://github.com/AoiKamishiro/AssetGraph.git",
"dir": ".",
"author": "Unity Technologies"
}

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{
"addr": "https://github.com/vrm-c/UniVRM.git",
"dir": "./Assets/UniGLTF",
"tagRegex": "^v[0-9]+\\.[0-9]+\\.[0-9]+$"
}

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{
"addr": "https://github.com/vrm-c/UniVRM.git",
"dir": "./Assets/VRM",
"tagRegex": "^v[0-9]+\\.[0-9]+\\.[0-9]+$"
}

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{
"addr": "https://github.com/vrm-c/UniVRM.git",
"dir": "./Assets/VRM10",
"tagRegex": "^v[0-9]+\\.[0-9]+\\.[0-9]+$"
}

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{
"addr": "https://github.com/vrm-c/UniVRM.git",
"dir": "./Assets/VRMShaders",
"tagRegex": "^v[0-9]+\\.[0-9]+\\.[0-9]+$"
}

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{
"addr": "https://github.com/AoiKamishiro/ExternalToolsLauncher.git",
"dir": "."
}

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{
"addr": "https://github.com/AoiKamishiro/Readme-Viewer.git",
"dir": ".",
"tagRegex": "^v[0-9]+\\.[0-9]+\\.[0-9]+$"
}

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{
"addr": "https://github.com/Taremin/CopyComponentsByRegex.git",
"dir": "."
}

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{
"addr": "https://GITLAB@gitlab.kamishiro.online/ustella/jp.co.ustella.avataremote.git",
"dir": "."
}

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{
"addr": "https://GITLAB@gitlab.kamishiro.online/ustella/jp.co.ustella.avatarpen.git",
"dir": "."
}

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{
"addr": "https://GITLAB@gitlab.kamishiro.online/ustella/jp.co.ustella.extended-liltoon",
"dir": "."
}

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{
"addr": "https://GITLAB@gitlab.kamishiro.online/vrc-sdk-package/UTS2.git",
"dir": ".",
"name": "vrc.shaders.uts2",
"author": "VRC Shaders"
}